Story has long been recognized as a powerful way to influence how people see the world. It’s also a critical component in most of the literature on game design. Stories unlock the imagination and allow one to suspend reality for just a moment, to think of the world (and oneself) in a slightly different way. What the story readers/listeners don’t recognize is that some small part of the story usually stays behind in how you see the world. Developing mindsets (how learners see the world) is a key outcome of Wavumbuzi. As such, the use of story is a growing component of our curriculum approach.